Saturday, September 3, 2016
E&A Game Data Sheet
Have you tried to Google search any useful data for Empires and Allies game play? I did, however, only found bunch of Youtube videos that show you how to do better base defense, how to walk through Killswitch missions, etc.
Any game data? so far I only found E&A Wiki site that provides limited data from attacking strategies to building information. But it seems that site have not been updated for quite a long while. If you still interested to take a look then following is its web address:
http://empiresandallies.game-k2.net/en/hq-info/
Well, don't feel disappointed. As a senior E&A player, of course I would not let you down. I created some Excel sheets which contain the game data that you might want to know. However, they are not fully completed. The reason is because they all basis on my game play and some offense / defense units that I do not use them; or have been discontinued in certain levels.So whoever have a chance to read this then please help me to finish this puzzle. Any missing data or incorrect data then please let me know. You can either write me a short message in my common box at bottom of the page, or send me a screen shot to my email. You can found my email address on top right at home page.
E&A Home Base Data Sheet
E&A Game Data For Level vs Number
Data Airmed Drone Hive vs Ion Cannon
P.S. I will constantly update my sheets once I have any new data to add it in. Any valuable opinion will be accepted.
Thursday, September 1, 2016
Multiple Accounts
Since Zynga
allowed players to use one mobile device to access and control multiple
accounts, lots of folks like my E&A friends and me have started setting up
several accounts for different tasks. Most common purpose is you can keep
playing the game at account B while waiting for your constructions or research
get done at account A. However, I found that the usage of multiple accounts
actually is over your imaginations. The following examples show you what
advantages of multiple accounts can being applied into your daily game play.
(1) For troops
donation reason. If you have at least two accounts in the same alliance, then
you should able to do self reinforcement. You wait no time for somebody else to
fill in your troops requests. Plus you should able to know which and what level
of troops you are going to get. So you will not being upset with anyone who
sent you the wrong troops.
Whenever
account A needs troops then place your troops request, then switch to account B
immediately to fill your own request. Keeps other clans out of filling your
requests, you’d better to leave some message into your troops request dialog
box, reminding people do not fill in your demands.
(3) For
storage reason. If you have at least two accounts in even same or different
alliance, then you should setup one of your account as an storage account to
store resources which sending from your primary account.
Once your
primary account finished up two to three fights in each round, then you can
send all your supply, steel, tech and some oil over into your storage account.
Only leave whatever amount of oil that storage bunker can hold for your troops
reinforcement. For instance, if you have level 13 bunker which holds 190k oil
capacity, then you must always keep oil
in your primary account below 190k.
However,
your storage account must have maximum defense, maximum bunker upgrade and
maximum stockpile volume in each level. Plus you’d better to keep lowest medal
points as possible. (you can do world map secure globe regions missions but strongly
recommended not to war any other alliance players) The main reason to keep zero
or lower medal numbers is because of security. As you know medal 0 -499 is
basically for newbies who just started the game play right? Within this medal
range, all newbies may see your base but they will turn around because of your
base size and defenders way much higher than their offenders. Sometime, there
are still few fearless stupid attackers war you but definitely for sure they
got themselves killed.
Of course,
there always have exceptions. Some high level players know the trick how to
reduct their medal numbers back to zero and re-attack people again in cycles.
In this case, you have nothing to do about that because their offenders mostly powerful
than your defenders. But it will only happen sometime, so your base still
always under solid stage.
The concept
of Alliance Bank is basis on this principle. If an alliance has one storage
account which service their members, and everyone contribute extra resources
from their wars into this storage account. Whenever people want to withdraw
then just place requests and whoever manage this account fills in their
requests. In this way, it sounds like some pirates have one secret place to hide treasures
from their robs, and no matter they got caught or got robbed by other thieves then they will
have no lost because they didn’t have an penny left in their pockets!
(4) For virtual
storage reason. If you think storage account is not 100% secure, then you may
want to use virtual storage (cloud storage) to storage your resources. Virtual
storage does not need any minimum requirement, only need two accounts with
connection. (friend each other) Since E&A allow you to send and receive
gifts from clans and friends, that you will have 24 hours to collect them
before they expired. Then the concept of virtual storage is basis on this rule.
Similar to
my statement above, once you finished each round of fights in account A then
send out your stuffs to account B immediately. Within 24 hours, you can collect
them in account B. Once you collect the items in account B before they expired
then you can either send back to account A immediately or use them for upgrades
in account B. These cross resources transfers in between accounts can able to
make you stock up some resources because you left nothing but oil in both
accounts, and your oil has been protected by bunker. Therefore, no matter how
many attacks or retaliations you got then you had nothing to loose. Attackers
won zero resources from you and you had nothing but medal points to deduct.
Just keeps
in mind that there about 15% fee charge on each transaction of transfer. When
you send 100k from account A to account B, then end up you need to pay 115k in
order to send it out. Therefore, think backward that you will be lost about 15%
resources each time you sent out stuffs to someone including yourself. Although
I lost 15%, I would rather pay E&A instead of my opponents, right?
Apple IOS just uninstall your current E&A game and reinstall E&A again. Then the new second base will appear when you starting the game. Go over the basic training section then click on setting icon (gear icon), click on either Facebook or Game Center button and enter your account login info as same as you setup your first account. Then now you should bridge your both old and new accounts together. Every time when you want to switch account then just click on setting icon again and hit SWITCH button, select which account you want to go then click SWITCH TO SELECTED ACCOUNT button.
Andriod devices do similar procedure as Apple IOS which just uninstall and reinstall the game, and go through the training processes. The only difference is Andriod use Google+ instead of Game Center. So Andriod users can connect their accounts with either Facebook or Google+.
Video demo please click below:
Wednesday, August 31, 2016
Home Base Setting
Hey my friend, if I tell you no matter how unbreakable home base setting or design you have, your enemies can still able to sneak in and destroy your HQ. You may want to say “Are you kidding me, Hitman 007?”
In fact, I did not lie to you because this is the truth. Unless we cannot stop all invaders, but a well setting can able to block some attackers who have equal or lower level than your defenders effectively, or minimize the damage from their attacks.
Then what is the most puzzling aspect of the whole setting? In my opinion, these elements you should consider when placing defenders around your HQ.
First, you
should better to know the attack range of each ground defense.
·
Guard Tower
– 9.5 sq Tiles
·
Dome – 8.5
sq Tiles
·
Artillery –
4 to 10.5sq Tiles
·
Patriot –
12.5 sq Tiles
·
Railgun –
14.5 sq Tiles
·
Metal Rain –
14.5 sq Tiles
Key concept
is: Gets long range units (Railgun, Patriot) closer to your HQ, then medium
range units (Artillery), then short range units (Dome, Guard Tower), then places
resource buildings and other facilities along the borders. In this order, your
long, medium, and short range units can be able to attack enemies together once
they entering into their ranges.
Overall
players always use command strikes before deploy their armies into battlefields,
and A-10 is the most common command strike weapon which can destroy large area.
To avoid buildings being destroyed at once by A-10 bombing, leaving spaces in
between buildings is absolutely necessary. Defenders need at least three to
six tiles apart. (For both horizontal and diagonal) Resource and other facility
buildings need separate at least two to three tiles away from each other. Don’t
squeeze buildings together; I can take down all six stockpiles with one
single A-10 hit, or all defenders which glued with HQ by two A-10 bombs. In
this way I can just keep mowing down buildings which keeping my command points
up to strike down even more other buildings. There is
whole base area you can use and why don’t you spread them out?
Wisely building
walls as obstacles to block or delay any direct attacks against HQ and some major
defenders. Or use walls to redirect enemies, make them unable to maneuver
comfortably in the battlefield. Placing landmines and shock mines at some main
entrances where enemies always step in.
Many traps
can be set for the enemy troops, like placing commando, stealth tank rally flag
units near by domes or patriots to help against air strikes. Hiding defense
units behind big trees is also a strategically thoughtful manner. Therefore,
you’d better to keep all these big trees, they are your buddies.

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