Saturday, December 31, 2016

Command Powers




Command Powers

When a newbie first joined an alliance and received his/her five Nuke attacks, and test-drove in their battlefields. Almost everyone would say “Wow, that’s awesome!” right?

And the second thing in E&A academy training that Zynga taught you is what? Beside of troops deployment?

Yes, bingo! The answer is Command Powers! 

There most players will use Command Powers to take down enemies defenders before they deploy their troops into a battlefield. This makes Command Powers become their pioneer to reduce enemies strike back ability against their attacks. Then how many shots and what kind of command weapons you can use will depend on how many command points you have collected in total. 

Command Points are the key to driving control on the battlefield and are earned by several ways. Build Weapons Command, and keep upgrading its level to maximum in each HQ level is the most basic way to earn command points. Beside of that, apply one strike force member onto Weapons Command building can also gain 3 more command points. Purchase bonus command points from war factory will get you ten extra command points for each battle to use within 24 hours. 

In addition, Ion Canon builds from war factory can give you one free Orbital Strike in each battle during its service period at your base, which benefit your offensive power from its double features. In the recent version, there is also a Special Command Power called the Gunships X-250 that you can get from Operation Hammerfall, which give you an extra aerial attack to against all tough destructive bases. 

Either use Laser to burn down buildings or use Auto-cannon to kill ground troop units. However, during the usage of Gunship, all troops you deployed to the battle will be disconnected for a while. That mean they could have destroyed within this short moment. To avoid this happening, better use gunship before troops deployment.  

To calculate how many command points you have in total and command strikes you can use in battles, see the following diagram:



Once you got the total number of command points, then you can lookup the following list to see how many command powers you can use in each battlefield.

Orbital Strike – cost 10 points
A-10 Strike – cost 3 points 
Hellfire Missile – cost 5 points 
EMP – cost 6 points 
Medpack – cost 5 points 
Combat Stim – cost 3 points 
Flare – cost 1 point 
Tactical Nuke – cost 25 points 
Camouflage – cost 3 points

For example: if you have 29 points in total, then you suppose can shot one Orbital Strike (-10), two A-10 Strike (-6), two Hellfire Missile (-10), and one Combat Stim (-3).



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