Hey my friend, if I tell you no matter how unbreakable home base setting or design you have, your enemies can still able to sneak in and destroy your HQ. You may want to say “Are you kidding me, Hitman 007?”
In fact, I did not lie to you because this is the truth. Unless we cannot stop all invaders, but a well setting can able to block some attackers who have equal or lower level than your defenders effectively, or minimize the damage from their attacks.
Then what is the most puzzling aspect of the whole setting? In my opinion, these elements you should consider when placing defenders around your HQ.
First, you
should better to know the attack range of each ground defense.
·
Guard Tower
– 9.5 sq Tiles
·
Dome – 8.5
sq Tiles
·
Artillery –
4 to 10.5sq Tiles
·
Patriot –
12.5 sq Tiles
·
Railgun –
14.5 sq Tiles
·
Metal Rain –
14.5 sq Tiles
Key concept
is: Gets long range units (Railgun, Patriot) closer to your HQ, then medium
range units (Artillery), then short range units (Dome, Guard Tower), then places
resource buildings and other facilities along the borders. In this order, your
long, medium, and short range units can be able to attack enemies together once
they entering into their ranges.
Overall
players always use command strikes before deploy their armies into battlefields,
and A-10 is the most common command strike weapon which can destroy large area.
To avoid buildings being destroyed at once by A-10 bombing, leaving spaces in
between buildings is absolutely necessary. Defenders need at least three to
six tiles apart. (For both horizontal and diagonal) Resource and other facility
buildings need separate at least two to three tiles away from each other. Don’t
squeeze buildings together; I can take down all six stockpiles with one
single A-10 hit, or all defenders which glued with HQ by two A-10 bombs. In
this way I can just keep mowing down buildings which keeping my command points
up to strike down even more other buildings. There is
whole base area you can use and why don’t you spread them out?
Wisely building
walls as obstacles to block or delay any direct attacks against HQ and some major
defenders. Or use walls to redirect enemies, make them unable to maneuver
comfortably in the battlefield. Placing landmines and shock mines at some main
entrances where enemies always step in.
Many traps
can be set for the enemy troops, like placing commando, stealth tank rally flag
units near by domes or patriots to help against air strikes. Hiding defense
units behind big trees is also a strategically thoughtful manner. Therefore,
you’d better to keep all these big trees, they are your buddies.
Always think
way in revise direction, when puzzling aspect of the whole base. As a attacker,
what elements you like to see the most and what you hate the most? Then just
simple apply everything you passionately dislike as your defenses. Watching
replays from clip board also can tell what problems you possible have in
defense. If enemies mostly came from one particular direction to start their
attacks, that mean your defense from that part might be fragiler than the others.
Then you may need to adjust your layout or make stronger defense on that area to
patch your flaws.
No comments:
Post a Comment