Command Powers
When
a newbie first joined an alliance and received his/her five Nuke attacks, and
test-drove in their battlefields. Almost everyone would say “Wow, that’s
awesome!” right?
And
the second thing in E&A academy training that Zynga taught you is what?
Beside of troops deployment?
Yes,
bingo! The answer is Command Powers!
There
most players will use Command Powers to take down enemies defenders before they
deploy their troops into a battlefield. This makes Command Powers become their
pioneer to reduce enemies strike back ability against their attacks. Then how
many shots and what kind of command weapons you can use will depend on how many
command points you have collected in total.
Command
Points are the key to driving control on the battlefield and are earned by several
ways. Build Weapons Command, and keep upgrading its level to maximum in each HQ
level is the most basic way to earn command points. Beside of that, apply one
strike force member onto Weapons Command building can also gain 3 more command
points. Purchase bonus command points from war factory will get you ten extra
command points for each battle to use within 24 hours.
In
addition, Ion Canon builds from war factory can give you one free Orbital
Strike in each battle during its service period at your base, which benefit
your offensive power from its double features. In the recent version, there is
also a Special Command Power called the Gunships X-250 that you can get from
Operation Hammerfall, which give you an extra aerial attack to against all
tough destructive bases.
Either
use Laser to burn down buildings or use Auto-cannon to kill ground troop units.
However, during the usage of Gunship, all troops you deployed to the battle
will be disconnected for a while. That mean they could have destroyed within
this short moment. To avoid this happening, better use gunship before troops
deployment.
To
calculate how many command points you have in total and command strikes you can
use in battles, see the following diagram:
Once
you got the total number of command points, then you can lookup the following list
to see how many command powers you can use in each battlefield.
Orbital
Strike – cost 10 points
A-10 Strike – cost 3 points
Hellfire Missile – cost 5
points
EMP – cost 6 points
Medpack – cost 5 points
Combat Stim – cost 3
points
Flare – cost 1 point
Tactical Nuke – cost 25 points
Camouflage – cost
3 points
For
example: if you have 29 points in total, then you suppose can shot one Orbital
Strike (-10), two A-10 Strike (-6), two Hellfire Missile (-10), and one Combat
Stim (-3).